That feature push in our level editor which I mentioned last week bore more fruit this week, as we finally got cylindrical and pyramidal geometries integrated into our core set of building blocks. By itself this is nothing too special as these sorts of things go. But some other features we've got help us take better advantage of the new geometries, such as being able to cleanly join cylindrical sections of "pipe" at corners fairly easily (I'm putting up a screenshot of a sewer-pipe level to show the kind of thing I'm talking about).
Meanwhile we're giving a few interested parties tryouts on level editing to help fill the gap left by Jeff's recent departure from the team (looks like for good this time). No, that's not a job opening as such ... but you may be seeing some further changes in the team coming up. -Tim