Well, technically it's January 23, since it's 1:00 am. We'reTim
pulling an all-nighter in preparation for a company demo tomorrow.We had the first project-induced suicide this week. It was one of our AI's.
He'd just got his shiny new physics model on his sword, and provoked by the
appearance of the player-character, wound up and swung with mighty abandon.
Following through less than adroitly, he managed to hit himself and
promptly keeled over.I love this phase of a project, because your bugs get so much more
entertaining. -