The `Project geared up for school this week as Greg and I played guinea pigs for our 3D guru's level-building tips, covering how to keep your polygon counts low and your frame rates high. Work on actual level construction held its breath pending the outcome of this and other experiments. Well, that and the fact that there was much playing of British Open Championship Golf.
Looks like we only thought that that thing last week was our real maneuver list, and much time this week was spent reviewing the technology with our animation programmers (when it could be wrangled from the hubbub which is Golf Beta. and revising, and revising. It ain't rocket science, but it is a big, painstaking process.
On the whole, it was a strangely quiet week, with all the `Project's programmers who weren't out on loan to a certain sports title (that would leave Mahk) working with our associates in LG's Austin, TX office. The phrase "calm before the storm" somehow comes to mind. -Tim