Well, a strange report this week, as literally half the team takes vacation time. Combined with the imminent arrival of British Open Championship Golf on store shelves, office moods have been quite out-of-the-ordinary. Among those on vacation is Tim, leaving me (Jeff) to write
this entry.
Unsurprisingly, with over half of our programmers and designers out of the office, that leaves most of the new developments in the art department. Danno's been working on storyboarding of cutscenes (for both between and during missions; we've got some innovative video ideas). Robb has been building bipeds for enemies while we work on how many polygons we can get while still having a healthy framerate. New artist Steve has been building textures for one of the mansions in the game, and Mark has been busy with lead-artist tasks like scheduling and getting materials to marketing.
That leaves me doing product document revisions and object database work, and Ken working with Danno on the storyboarding. Mahk, as usual, has been 1)doing user interface development 2)working on object editing 3)plotting world domination. -Jeff