Project Diary


Date of Release : Thursday, May 01, 1997

Greg is back from CGDC claiming that there was a lot of interest in The Dark Project. Despite the fact that this means we have a guaranteed audience of several hundred other game
developers, we've decided not to rest on our laurels.

We tackled and nearly pinned down our plan for non-player character speech, so that the collections of polygons who are supposed to be guards searching for you will actually chatter something like guards searching for you. This is beyond the idle humming and mumbling they do so that you can hear them coming. Life is so much easier when you stick with non-humans, but humans are more fun to outwit. The speech system is being headed up by Jon Chey, whose
previous work at LG we can't really talk about, but who knows his Artificial Intelligence from Artificial Stupidity. Whatever that means.

Robb's been working on polygon-modelled creatures we won't be able to see until Kate does several weeks worth of work on our jointed-mesh renderer. Impatience reigns.

Jon and Briscoe sound like they're discussing the economics of Czarist v. Soviet Russia, and Dorian beat Steve at speed chess. Mahk, Dorian and Kate didn't invite me to their game of Settlers of Catan. -Tim


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