Well, Dorian's off and running on our E3 demo. Robb has done not-yet-jointed versions of a couple of new creatures, plus prototype models for a player powerup we'll code-name the "fungus bomb" for now. There's new code in to resize objects at run-time in one or several dimensions, and it's just that sort of rain which makes the fungus grow. Whatever that means.
Mahk and Briscoe are integrating the creatures' AI settings with our spanking-new object system and editing tools.
Mark and I are wrangling a bit over the main on-screen interface, and we're both right. -Tim