Dorian's finished roughing out a level for our E3 milestone, which is incidentally similar to our first post-tutorial mission. This being our big litmus test for level development, we've been going over it in detail over the course of the week.
Greg has been locked in a steel cage grudge match with Warren and Microsoft Project, which can only mean that we're shifting from the design stage of things to actually bringing a product to market.
Mark and Steve are off to Paris to do some sort of artist thing (I hear they're big on that in Paris). Before he left, Mark supplied a mockup of our main on-screen interface art, which doesn't mean that he and I actually came to agreement last week, but that's what mockups are for. -Tim