Jon's got the first cut at his AI speech system running. With all AI's currently using a tuneless whistling as their idling noise, and sounds not attenuating in volume according to distance, our levels sound a lot like some sort of twisted piece of concept performance art. Mahk has started work on bow combat, only to discover that our 3D arrow model is oriented pointing backwards. Which looks a little funny shooting away from you.
Mark and Steve are back from France, and claim to be working again. Danno is still working on our "trailer" cutscene. Robb, Kate and Mark are all generating object models in one sense or another.
Jeff and Dorian continue work on our demo level, while I've been hunched over our design
document actually informing the team about all the decisions we've made in the past couple of months.
Also, we've decided to skip next week's web page update, due to the project team's well-known crippling triskaidekaphobia. Next update: June 20. -Tim