Mark and I are getting ready to enter mortal combat with the final creature list. Earlier this week we suffered the battering of the inventory panel and the eternal truth that there's never as much space as you would really like.
Several efforts on the special visual effects front are gearing up for our ECTS demo. Mark, MAHK, Doug and I have been brainstorming techniques for representing fires and explosions, and Mark and Matt have been working on refining our water animations.
Josh has cooked up a cool new gameplay demo movie (warning: it's a whopping 9.9 megabtyes) that gives a much better sense of our game dynamics (such as they are at this stage) than you can get from a screenshot. -Tim