Of course, the big news this week is LG's merger with the games division of Intermetrics.
Obviously, there's a lot more to be said about such a thing than I can say here, and really the only relevant thing is that through the whole deal everyone was really psyched about both The Dark Project and Flight Unlimited II, which is gratifying.
Having caught up on our backlog of viewer mail, I noted we actually had some frequently-asked questions, thus giving rise to a new section here on the web page.
Briscoe's back in town this week to consult on our AI. This has meant intensive design work by yours truly and lots of technical design and system architecture mind-melding with Tom and Doug.
The system we're planning on will give us pretty realistic coordinated behavior among the NPC guards, and highly distinctive AI behaviors for about a dozen of our creature types.
Kate and Mark are back from SIGGRAPH and are all fired up over techniques I don't understand. Kate does have the mesh renderer now to the point where it's drawing a whole motion-capture-animated single-skin biped model, instead of just an elbow. As soon as said biped is actually texture-mapped, maybe we'll get some screenshots (for what it's worth
when you can't see them moving). -Tim