Project Diary


Date of Release : Saturday, September 06, 1997
(Special ECTS crunch Extra!)

Well, it's 4:00 am in Cambridge as I write this, which means it's
9:00 am in London. And, worse luck, that means that we're still
here stoking the smoky furnaces of game development, getting some final touches
ready to upload to Greg at ECTS.
Looks like it's coming together pretty well, though. Still, we had a lot more
breathing room back at E3.

You can tell we're segueing out of design and into production, because our
bugs are getting more entertaining. Like when killing a creature shuts off its
AI but not its biped handler, and it just kind of staggers around very much not
thinking, until it runs into a wall. That's entertainment.

Everyone's been pitching in like crazy, which is great. Doug's got animating textures in and has of course been putting out everybody's fires. Kate's got our mesh-rendered bipeds in, with several new creature models courtesy of Robb. Mat's
got new special effects in ... well, new to Dark anyway. If you
played Terra Nova the special effect on our fire arrows will be strangely familiar to
you. -Tim


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