Things are really gearing up around here. I'd like to welcome a newRandy
member of our design team,
Production of our early-alpha prototype is proceeding apace, based on
Mission 3: The Haunted Mines & Hammer Prison. Mike's
been doing a bang-up job on the prison factory in particular. This also means
we're finally getting to use a bunch of cool industrial object models produced
by Mark
Lizotte, and there's more on the way. Thanks to Dorian
for taking charge of integrating our backlog of Mark's work.
Meanwhile Laura
and Dorian have been polishing up the design of our NPC speech systems with
input from me and Greg.
We've already got some pretty cool search-and-pursuit chatter out of our guards,
and it looks to be getting better. -Tim