Project Diary


Date of Release : Thursday, October 30, 1997
Things are really gearing up around here. I'd like to welcome a new
member of our design team,
Randy
Smith.
Like Laura,
Randy's new to the games industry, but he brings much-appreciated programming
skills and a background in AI to the team. (In the credit-where-credit-is-due
department, I might note that Laura has an impressive background on the amateur
scene with the MIT
Assassins' Guild
).

Production of our early-alpha prototype is proceeding apace, based on
Mission 3: The Haunted Mines & Hammer Prison. Mike's
been doing a bang-up job on the prison factory in particular. This also means
we're finally getting to use a bunch of cool industrial object models produced
by Mark
Lizotte
, and there's more on the way. Thanks to Dorian
for taking charge of integrating our backlog of Mark's work.

Meanwhile Laura
and Dorian have been polishing up the design of our NPC speech systems with
input from me and Greg.
We've already got some pretty cool search-and-pursuit chatter out of our guards,
and it looks to be getting better. -Tim


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