Project Diary


Date of Release : Thursday, October 02, 1997
It was a hectic but productive week. We had a big project review
earlier this week with our corporate masters, and there was a lot of enthusiasm
with what we're doing both with Dark and planning for future games.
Meanwhile,
Mark and Kate have been getting together a new round of creature-animation refinements, so everyone moves much more fluidly, and we're starting to get interesting
variations in skeletal proportions among creature types.

On the design side, we've brought on a new designer part-time in the person
of one Laura
Baldwin.
She's getting started on mission design, just as Mike
is transiting from his multi-player prototype mission onto a single-player
mission. Dorian
and I have been working on finalizing the mission structure and plot, and have
some pretty good ideas for the endgame which we've yet to spring on an
unsuspecting Greg. -Tim


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