We've been planning our short-term gameplay prototyping goals (shortGreg and I did a great deal of fleshing-out of the gameplay in the Prison Breakout
term in this case means December).
Meanwhile, I'm finally cooking up what I think is a decent lockpicking system
after a long dry spell on said topic, much to at least my own relief. Dorian
is refining the design for AI speech.
Kate
and Mark
continue to work on the touchy matter of creature animation, ironing out the
matter of getting different skeletal frames looking right. Robb
finally showed off a bunch of creature models at a much-belated review, and now
everyone worships at his sandalled feet. Robb also did almost all the creatures
for System Shock, so it's not like anyone's surprised. Danno
is working on more movies in general, and mission briefings and maps in
particular.
Everyone else, well, it's all a big blur to me. -Tim