Project Diary


Date of Release : Thursday, October 09, 1997

We've been planning our short-term gameplay prototyping goals (short
term in this case means December).
Greg and I did a great deal of fleshing-out of the gameplay in the Prison Breakout
mission. Now we just need to compare that to what we think we can actually get
done in two months. Either way, Mike
is off and running on the mission architecture based on our working assumptions.

Meanwhile, I'm finally cooking up what I think is a decent lockpicking system
after a long dry spell on said topic, much to at least my own relief. Dorian
is refining the design for AI speech.

Kate
and Mark
continue to work on the touchy matter of creature animation, ironing out the
matter of getting different skeletal frames looking right. Robb
finally showed off a bunch of creature models at a much-belated review, and now
everyone worships at his sandalled feet. Robb also did almost all the creatures
for System Shock, so it's not like anyone's surprised. Danno
is working on more movies in general, and mission briefings and maps in
particular.

Everyone else, well, it's all a big blur to me. -Tim


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