Project Diary


Date of Release : Thursday, October 16, 1997

We've gotten into that aforementioned follow-up on our December
prototype plans, with some feedback from LG Studios head honchos Paul and Eric.
In general, work proceeds apace, with everyday work too varied to mention it
all.
Mat has in some new special particle effects for flames, and much-awaited hooks for
associating light sources more easily with objects. Mahk
has new, hip object-editing tools in that finally give us better hooks into
Windows library UI in the editor without "contaminating" (his word, not mine)
the portability of our game-only compiles. Hey, it may not sound like much to
you, but you're not the one editing levels. -Tim

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