Project Diary


Date of Release : Thursday, October 23, 1997
The other day,
Dorian
told me a little story about something that happened to him while he was tuning
the game.

He was working on AI parameters, trying to get get it to the point where you
could sneak up on the AI's, but only if you were really careful. This is clearly
a basic premise of a game about thievery, and specifically we need things tuned
that way before we can test our prototype game systems for back stabbing and
pick-pocketing.

So, waiting in the shadows until a guard passes on a patrol, he slips into
step behind the guy, being careful not to go too fast so he doesn't make too
much noise or bump into the guy. After following him for a bit, trying to get a
bead on his belt (where anything worth filching off the guy would be), he notes
the guard turning slightly ... just enough to catch a subconscious glimpse of
the thief shadowing him.

"What was that?" says the guard. He stops. Listens.

Dorian freezes. Seconds pass.

"Huh. Must'a been rats," says the guard, and continues on his way as Dorian
finally exhales.

I can't tell you how gratified I was to hear about this. -Tim


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