Project Diary


Date of Release : Sunday, November 16, 1997
You know what it's like when you talk to someone you haven't seen in
a while?
"Hey, what's up?"

"Oh, not much. You know."

"Ah, come on, it's been months."

Well, that's what it's like
writing the team diary sometimes. Especially when you kind of copped out on the
previous week's entry and you're late with this one (I admit it all).

So, let's see.

Randy
and I have been working with Doug,
Dorian,
and Greg
on planning tuning strategy for our AI's, to try to make sure they're just
competent enough to constitute a continual threat of capture, that the player
always knows what's going on, and such. Laura
did such a good job of orgainizing our AI speech plans that she's now got the
same job with respect to motion captures. I promise Randy and Laura that
there'll be plenty of mission design for everyone (which there will be) despite
the fact that only Mike
is currently working on missions.

Dorian and Mark
have been working on interface mockups for our metagame UI, like splash screens,
main menu, options and save/load panels. This is a job with no glamour. Mark's
also working on the map of the city in which most of your adventures take place,
coordinating the aforementioned motion capture tasks with Laura and Kate,
and God only knows what else.

Meanwhile, Tom's
been out the last two weeks, claiming to be on his honeymoon or something, but I
think it's just his secret plot to prove that we need him. Similarly, we just
got Doug
back from being requisitioned onto Flight 2.
Infer what you will from the fact that we just got Doug back and from last
week's "demo movie for the Flight 2 CD." I will neither confirm nor
deny anything that the actual Flight 2 team doesn't seem to have announced
yet because of their all having gone home. -Tim


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