 
	We're busily churning away towards an internal prototype next week,Eric's
where we plan to have two reasonably playable (if still rough) missions. On the
big checklist we've got:and no doubt
- locks and keys (and basic lockpicking)
- working door-and-lever systems in the prison mission
- prescripted voice-over hints and color commentary by the player-character
- a bunch of new speech samples for NPC chatter
- basic swordfighting, with several attacks and a block
- better-polished weapon art for the PC's bow
- our first cut at inventory, with items you can pick up (since, after all,
you're supposed to be stealing stuff) and use- new mockups for interface art and the in-mission maps
a bunch of stuff I'm forgetting.
Okay, I made that last part up.   -Tim
 © 1995 Thief Game.
		Thief, Dark Project, Metal Age, Deadly Shadows are registrated trademarks by Looking Glass, Eidos, Ion Storm.
		All this items are property of their autors, which holds all national and international copyrights on the material.
		All dates taken from original messages.
	UL
		© 1995 Thief Game.
		Thief, Dark Project, Metal Age, Deadly Shadows are registrated trademarks by Looking Glass, Eidos, Ion Storm.
		All this items are property of their autors, which holds all national and international copyrights on the material.
		All dates taken from original messages.
	UL