We're busily churning away towards an internal prototype next week,Eric's
where we plan to have two reasonably playable (if still rough) missions. On the
big checklist we've got:and no doubt
- locks and keys (and basic lockpicking)
- working door-and-lever systems in the prison mission
- prescripted voice-over hints and color commentary by the player-character
- a bunch of new speech samples for NPC chatter
- basic swordfighting, with several attacks and a block
- better-polished weapon art for the PC's bow
- our first cut at inventory, with items you can pick up (since, after all,
you're supposed to be stealing stuff) and use- new mockups for interface art and the in-mission maps
a bunch of stuff I'm forgetting.
Okay, I made that last part up. -Tim