Project Diary
Date of Release :
Thursday, February 12, 1998
We're now going over reactions to our prototype, cleaning up some things that
were getting a bit neglected in the deadline rush, and getting geared up on
mission production.
Dorianand
Markhave been further sprucing up Lord Bafford's mansion, our most ancient level
(and aside from a training mission, the first one anyone will see in the game).
Sara'strying her hand at a mockup of the Sewer level, which is starting to come along
pretty well.
Mikeis bending his mighty will to rough drafts of the Lost City, Nate has done a
good architectural mockup of Boss Ramirez' villa, and
Randyis just about ready to start polishing up his Cathedral and Cloisters.
All of which means, a lot more variety of screenshots
soon, at long last. All the better, our technology group is polishing up our D3D
support, so we'll have screenshots in lovely 16-bit color and that signature 3D
card fuzz-o-vision. Stick around. -Tim