Project Diary


Date of Release : Thursday, February 12, 1998
We're now going over reactions to our prototype, cleaning up some things that
were getting a bit neglected in the deadline rush, and getting geared up on
mission production. Dorian
and Mark
have been further sprucing up Lord Bafford's mansion, our most ancient level
(and aside from a training mission, the first one anyone will see in the game).
Sara's
trying her hand at a mockup of the Sewer level, which is starting to come along
pretty well. Mike
is bending his mighty will to rough drafts of the Lost City, Nate has done a
good architectural mockup of Boss Ramirez' villa, and Randy
is just about ready to start polishing up his Cathedral and Cloisters.

All of which means, a lot more variety of screenshots
soon, at long last. All the better, our technology group is polishing up our D3D
support, so we'll have screenshots in lovely 16-bit color and that signature 3D
card fuzz-o-vision. Stick around. -Tim


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