Action | Keypad | Joypad or joystick |
LEFT | 4 | Left |
RIGHT | 6 | Right |
CROUCH | 0 | - |
ACTION | 5 | Click (push in joypad/stick) |
INVENTORY UP | 8 | Up |
INVENTORY DOWN | 2 | Down |
PAUSE GAME | * | - |
UPPER LEFT | 1 | Diagonal Up + Left |
LOWER LEFT | 7 | Diagonal Down + Left |
UPPER RIGHT | 3 | Diagonal Up + Right |
LOWER RIGHT | 5 | Diagonal Down + Right |
Note: The above controls apply to the majority of phones. Some phones have slightly different keypad layouts. The control layout for the phone can be found in the in-game Instructions menu.
Icon | Name | When does this icon appear? |
Look/Go through door | Indicates when Garrett can look/go through a door, archway, etc | |
Climb stairs | Indicates when Garrett can climb up or down stairs. | |
Interact | Indicates where it is possible to interact with the environment – includes picking up objects and picking pockets. | |
Pick Lock | Indicates a locked door or chest that can be opened with the lock-pick. | |
Item/Objective required | Indicates when an item is needed to unlock a door or chest, or when an objective needs completing before proceeding. |
Icon | Name |
Blackjack | |
Water arrow | |
Noisemaker arrow | |
Broad head arrow | |
Health potion | |
Flash bang | |
Gas grenade | |
Mechanical eyes |
Icons | Description |
Examples of loot found in the game including the map (top left). |
You can make Garrett walk by pressing the LEFT or RIGHT keys. To switch to running, double tap the appropriate LEFT or RIGHT key.
You can make Garrett crouch by pressing the CROUCH key. While crouching, he will not be able to move around. However, he will be able to pick pockets and select inventory items. He will also be less visible to his enemies.
Garrett’s only sure defence is to avoid being discovered. He is safest moving from shadow to shadow, progressing undetected.
If Garrett is spotted out in the open in bright light, he may be discovered. Any civilians who see him will alert the nearest guard to his position, and any guards who find him will draw their swords and attack immediately. The entire screen area behind the inventory / health panel at the bottom and the status panel at the top will change from light to dark to reflect how much light Garrett is in.Additionally, there is a light gem in the middle of the bottom panel which indicates the amount of light in the area that Garrett is in. There are 3 different states of light that Garrett can be in, namely
If Garrett is spotted and cannot hide in complete darkness, it is best to run away to a different room until the alert status has been cancelled.
There are 2 methods to enable Garrett to climb up or down stairs. On most phones, diagonal movement keys are defined so that pressing the UPPER RIGHT key will move Garrett to the right in the same way as the RIGHT key does. However, if Garrett comes across a stairway leading up to the right, he will automatically move up it. The UPPER LEFT, LOWER LEFT and LOWER RIGHT keys work in a similar way. Some phones have joystick diagonals enabled and these can also be used to traverse stairs (see Typical Controls).
The other method to climb stairs is to press the ACTION key when the CLIMB STAIR icon appears, and then press the appropriate RIGHT or LEFT key to move up the stair.In some locations, Garrett will automatically climb stairs. This is typically the case in areas where there is nowhere besides the stairs for Garrett to progress too.
Making progress through the level will frequently require the need to move from room to room by means of doors. These doors might be the end point of the level, or they may lead to a new area of the existing level. To use a door, move in front of it and when the LOOK/GO THROUGH DOOR icon appears, press the ACTION key.
Garrett will then look into the room before entering, giving you the chance decide if you wish to go in. By pressing the ACTION button again, Garrett will enter the room. Pressing any other button will cancel this process, and Garrett will remain where he was.
Garrett can pick anyone’s pocket as long as they haven’t spotted him. To pick a character’s pocket, Garrett must first crouch behind them while the character is stationary. If Garrett is in the correct position, a PICK POCKET icon will appear. When the PICK POCKET icon appears, press the ACTION key. Garrett will then attempt to pick the target’s pocket. For a pick pocket attempt to be successful, the target must stay still long enough for Garrett to clean out their pockets before they walk off!
Some doors or items will be locked to prevent access. Some of these locks will need a special key, but many can be picked using Garrett’s special thief lock-picks.
To pick a lock stand in front of it and press the ACTION key when the PICK LOCK icon appears. A number of tumblers will appear representing the locks barrels. A lock that has a greater number of tumblers is more difficult to pick.
Use the UP, DOWN, LEFT or RIGHT keys to pick each lock barrel in turn. When you get the right direction for a tumbler it will turn white. This process must be completed correctly in sequence for each barrel of the lock for it to be successfully picked.
If you can’t work out the combination, or if someone is coming and you need to run and hide, press the ACTION key to exit the Lock Pick mode.
There are two types of character in the game that Garrett will encounter, Civilians & Guards. Either can carry important items or have vital information that may help you in your quest. The Civilians will run away as soon as they spot Garrett. If they run toward a Guard, they will raise the alarm and the Guard will move to attack Garrett. Guards will automatically attack Garrett if they spot him, or are alerted to his presence and then find him.
There are numerous items strewn throughout the game. Some of these items may be immediately useful, such as arrows or bombs, while some are vital mission items that must be found to complete the level, others are classed as ‘loot’ and can be sold at the Shop to buy supplies for Garrett’s next mission. Some items may be held by one of the Guards or Civilians in the level, so be sure to pick their pockets.
To pick up items in the game, simply walk Garrett over the item and he will automatically pick up anything that is of any use to him.
When Garrett knocks out a guard or civilian using one of the weapons at his disposal, the character’s body will remain in view if they are in a well lit area. If another character spots the body, the alarm will be raised. To prevent this from happening, it is necessary to hide the body in an unlit area. If Garrett is able to move a body, the PICK UP icon will appear above the body when Garrett stands over it. Position Garrett over the body and press the ACTION key to pick up the body. Use the LEFT or RIGHT key to carry the body to an unlit area. Drop the body by moving Garrett in the reverse direction using the LEFT or RIGHT key. Garrett can only carry the body in the direction he is facing. If he changes direction, he will drop the body.
Escaping the scene of your last crime and reaching safety is vital to Garrett’s progression. Using the Rooftops is the quickest route and provides the least chance of being spotted. Garrett knows several paths across the Rooftops to the Shop where he can pawn his loot. Start Garrett running by pressing the LEFT or RIGHT key. Once running, use the ACTION key to leap over damaging steam vents and the gaps between houses. If Garrett fails to make a jump, you will need to back up and start him running again. Depending on your performance in the Rooftop section, you may get a Loot Bonus to spend in the shop.
Some areas may not be as they seem, so be sure to search each level carefully, as there may be secret rooms, or hidden doors to find.
The Blackjack is used to knock out enemy characters before they are alerted to your presence or hinder your progress. You can use the Blackjack as many times as you want, but you will have to creep up behind a character to knock them out. If you use the Blackjack successfully, you will only need a single blow to knock out and disable a character. If you are discovered before you can use the Blackjack, you will need to hit them more than once to knock them out, and they may attack you or run for help before you can do this. Some guards may not go down with one hit, so do not rely on the Blackjack to solve every situation.
To use the Blackjack, press the ACTION key once to equip it, then again to swing it. While it is equipped, Garrett will sneak very slowly. To put the Blackjack away, simply double tap a direction to break into a run or choose the blank item in the inventory.
You have 3 different types of arrow, namely the Water Arrow, the Noisemaker Arrow and the Broad Head Arrow.
To use an arrow, scroll to it in the inventory and press ACTION to draw Garrett’s bow. The bow will be aimed at the closest target in the direction you are facing. Press the LEFT or RIGHT key to select a different target. Once the correct target is selected, press the ACTION key to fire.
To cancel firing an arrow, press the UP or DOWN key, or alternatively wait a few seconds and Garrett will put the bow away.
You have 2 different types of bomb, namely the Flash Bomb and the Gas Bomb.
When a bomb is selected using the ACTION key, it will immediately initiate the throwing sequence. A target sight will move across the screen away from Garrett in the direction he is facing. The target will move until it reaches the maximum throwing distance at which point the throwing sequence will automatically cancel. Pressing the ACTION key during the throwing sequence will throw the bomb to the point the target sight has reached.This is a liquid potion that you can drink to heal any damage you have taken during combat.
Selecting and activating the Health Potion by pressing the ACTION key will restore any health that Garrett has lost.
Blue message boxes or white dialogue boxes will frequently pop up at the base of the screen to give you information on items you pick up, clues to solving puzzles, or hints on how to play, etc. Pay attention to these hints, as they may help you solve the mysteries of the Keeper’s quests.
The game can be paused at any time by pressing the PAUSE GAME key. When the game is paused a menu will be displayed that will give you the following options
Select Resume Game to go back to the game and continue from where you paused.
Select the Map to view the layout of the current mission.
Select Objectives to review the list of objectives you must complete in order to successfully complete the current level.
Select to restart the current mission. Items and lives will be reset to the level they were at when you entered the level.
Select Quit to return to the main menu. From here, you can choose Quit again to exit the game completely. The game will be saved up to the beginning of the level you quit from.
Producer: | Paul Sheppard |
QA Project Manager : | Ghulam Khan |
QA Lead Test: | Alex Holroyd |
QA: | Wayne MacDonald |
Allison Archer | |
Liam Hill | |
Nick Wong | |
Dean Ollive | |
Sean Carter | |
Daniel O'Ferrall | |
Gareth Mills | |
Tim Rust | |
Localisation Manager: | Caroline Simon |
Localisation QA PTC: | Joaquin de Prado Garcia |
Localisation QA Testers: | Matthieu Chollet |
Jacques Galon | |
Andreas Gschwari | |
Angelo Rocca | |
Pablo Trenado | |
Marco Vernetti |
Producer: | Jonathan Eardley |
Programmer: | Steve Longhurst |
Art: | Jon Davies |
Marvin Hill | |
Audio: | Paul Zimmer |
Design: | Nik Bowen |
QA: | Chris Lipscombe |
Dave Gumble | |
Jon King | |
Mark Rodgers | |
Anthony Read | |
Dan Smith | |
Ron Jackson |